In this talk, Kuma CEO Keith Halper discusses the techniques and technology which make episodic games possible, their cultural and financial impact, and the process of introducing revolutionary change in the buzz-driven market for games.
Keith Halper is the Chief Executive Officer of Kuma Reality Games. Keith is a recognized leader in interactive gaming with dozens of industry awards and key successes with many of the world’s most significant brands, including Shrek, Jerry Seinfeld, Tom Clancy and Star Trek.
Keith was President of media services firm, Medium Rare, Inc., where his clients included Viacom, AOL Time Warner, Yahoo and Dennis Publishing’s Maxim Magazine. His has also executed key strategic assignments as chief operating officer for internet community pioneer CyberSites, head of corporate and business development for Warburg Pincus-backed Sticky Networks, and key consultative assignments for venture fund TDA Direct Advisors and DIMAC Marketing Partners. Additionally, Keith helped found interactive software giant Simon & Schuster Interactive and while there produced their key products, including Star Trek: The Next Generation Interactive Technical Manual, one of the best-selling CD-ROMs of all time.
Keith earned his B.A. in philosophy from Princeton University in 1988. He and his wife Nancy reside in Summit, NJ, with their two sons and two daughters.
This presentation was recorded at Accelerating Change 2004, November 5-7, 2004. Check here for the complete Accelerating Change archives.
This free podcast is from our Accelerating Change series.